I am a Product Engineer based in Zürich, building interactive systems that blend AI, spatial computing, and human-centered technology to connect digital and physical experiences.star
Check out my projects, or PDF Resume, connect with me on LinkedIn.


New technology usually arrives as a capability, not an experience. A language model returns a wall of text. A motion tracker returns coordinates. A robotic arm returns a toolpath.precision_manufacturing My work is the layer in between — turning what a technology can do into something a person can actually use.
That is the thread through everything I have built, and it is why I care less about whether a pipeline is clever than about whether someone understands what comes out of it.
Done well, that layer feels a little like magicauto_awesome— not because it hides the machinery, but because it meets people where they already are. A wall of retrieved text becomes a map you can follow. A tracked pen becomes a brush. The technology does not get simpler; the distance between it and the person does.
I trained as an architect in Taiwan, designing spaces that connect people. But I kept drifting toward the digital side: computational design, digital and robotic fabrication, programming robotic arms to build physical structures. That pull took me to ETH Zürich for a Master’s in Architecture and Digital Fabrication, where I found I liked building the tools as much as the buildings.
Architecture left me two habits I still use every day — designing for real constraints, and thinking about the person who has to live with the result.
At DisneyResearch|Studioscomputer — a lab where storytelling and engineering sit in the same room — I built AI-powered data platforms and interactive web applications, including the visualization layer that made retrieval results explorable rather than merely accurate.
At Sensoryxview_in_ar, I built XR prototypes in Unity around a motion-tracked stylus with exactly one physical button — painting, grabbing, and selecting all had to fit through it. I refined those gesture workflows for both B2B and consumer users, inside that hardware constraint.
Before and since, I have shipped production frontends, rebuilt an e-commerce experience that lifted orders by 35%web, and built a full-stack menu platform for a Zürich restaurant.
When I’m not coding, you’ll find me on Zürich’s hiking trails, patiently negotiating with the neighbourhood catspets, perfecting German that currently lands somewhere between ordering coffeecoffee_maker and giving directions, or experimenting with new creative tools.auto_awesome
I’m fascinated by how differently cultures approach design and technology — it’s why I like working in Switzerland’s multicultural tech scene.
For the complete list of my skills and experience, visit my resume.